Research : Interactive Performance
Interactive participation in the performance and display of media is now only a matter of degree. All media has become interactive through our expectations and encounters with the digital media environment. CRCA artists and researchers explore the latest realms of interactive media and performance - from collaborative, web based theatrical productions to improvisational computer music and multimedia jams.
Research Projects
New Visual Arts grad researchers are leading a growing interst in the use of "Jitter" and other audio/video real-time software. Mike Podolak and Tim Jaeger are using the Max/Msp programming environment and its extension
of Jitter for experimentation with computer-aided/designed video production. Their interest is to become proficient enough in Max/Msp/Jitter in order to build patches that will allow for motion tracking, interactive environments, and other performative-based applications. Projects made with Max/Msp/Jitter will be continuously developed throughout the quarter, and will reflect their personal interests and objectives as visual artists. To see the archive media file from a Spring 2003 lecture by Joshua Kit Clayton, go to the LiveMedia Archive and select the March 31st event.
b0timati0n -
Visual Arts faculty member Amy Alexander has developed a live Internet/metaspace performance called b0timati0n. Text results from an Internet search engine "bot" are displayed in continuously animating patterns.
CRCAnet -
CRCAnet links key locations on campus with a high-speed network capable of handling the speed and flow of information needed for new high-resolution, realtime arts and music applications. Sheldon Brown/VA and Peter Otto/Music, Principal Investigators.
Desktop Theater -
Desktop Theater by Adriene Jenik is an ongoing series of live internet theatrical interventions.
Fleece -
Harry Castle wrote Fleece as a real-time 3D tool for sound motion in space.
Global Visual Music Jam -
Conceived and implemented by Miller Puckette, Rand Steiger and Vibeke Sorensen (USC), the Global Visual Music Jam project developed software for the creation, mediation, and dissemination of real-time multimedia content, including high resolution two and three dimensional graphics, digital audio and video. In order to actualize the use of this software in a distributed, real-time environment, the team developed a networking capability for this software.
Pd -
Pd is a real-time graphical programming environment for audio and graphical processing written by Miller Puckette.
PWV -
Interactive performance software.
Point Loma Waste Treatment Plant -
George Lewis's commission from the City of San Diego created an interactive kiosk at the Pt. Loma Waste Treatment Plant.
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